Meteor Brawler with Superheated Fuel tactical. The Xoxaan’s Armor Set’s description in the Cartel Market now lists the correct armor pieces: Chestpiece, Leggings, Gloves, Belt, Bracers, and Boots. Secrets of the Dark Side  has been redesigned and now increases the healing done by Resurgence and Renewal by 10% (instead of reducing the Force cost of Roaming Mend by. The Dark Side option for the Heroic Mek-Sha mission “A Matter of Respect” can now be completed. Fixed several issues with the Fireworks: Fountain item. Players can now resummon the Assistant Companion Droid after being killed in Solo Mode Flashpoints. Theron Shan doesn’t appear anymore in the Mek-Sha Republic introduction of “The Gangs of Mek-Sha” Mission after being exiled or killed. Now gives Wandering Mend one extra healing charge. User account menu. Contents hide. I love it. Keening's burning effect bonus damage increased from 10% to 15%. The Endless Offensive Set Bonus tooltip has been updated: 4 piece - Now indicates that Telekinetic Blitz healing is also increased by 10%, if applicable. The Companions and Contacts interaction window now properly acknowledges players' relationship status with Lord Scourge. You will … Press J to jump to the feed. Severing Slash now spreads Discharge and Creeping Terror periodic effects. An Explosive Return. Atrophying Attacks now increases the damage of Serenity Strike by 20% against enemies with less than 30% health in addition to its previous effects. Erudite Mender has been redesigned and now increases the healing done by Rejuvenate and Renewal by 10% (instead of reducing the Force cost of Wandering Mend by 10). Increased the base healing done by Advanced Medical Probe by roughly 6%. Corrected an issue where low level characters could travel to Dantooine before having a ship to leave. All for One has been redesigned. Single Target Damage: 8/10 With 6.0, Lightning has been buffed quite extensively, and has extremely good single target damage. Personal Conquest objectives are now split into three level ranges, each offering different and more relevant objectives/rewards. 6 piece - Healing a target with another healing ability while your Rejuvenate is active on them has a 15% chance to cause your Rejuvenate to provide an additional, unscheduled tick of healing. Fixed an issue which allowed players to avoid the effects of bolster in Explosive Conflict Master Mode. Can't remember) is so much fun. Training Dummy modulator items can now be used on the Operations Training Dummy in the Alderaan Noble Estate stronghold. Meteor Brawler is definitely my favorite tactical of 6.0. 6 piece - Healing a target with another healing ability while your Resurgence is active on them has a 15% chance to cause your Resurgence to provide an additional, unscheduled tick of healing. Usually I save the last charge for the next round. Fixed an issue with the “Get Coins” button in the Stronghold Management Window. Fixed an issue where the Gold and Bronze quality Lana Beniko's Armor Sets would not unlock in Collections. Some might be part of a mission reward, others will be a random drop from a special creature (usually a boss or a mini-boss). Reduced the base Force cost of Roaming Mend by 20 (from 70 to 50) and the healing it deals by roughly 19%. Personal Conquest objectives now have a shortcut to pick up the relevant mission, open the relevant window directly, or open the galaxy map when applicable. Magnifying Vibrations now grants a 10% damage increase to Mind Crush while Mental Alacrity is active. 11 months ago. Brutality now increases the critical strike chance of Furious Strike and Vicious Throw by 15% (up from 10%). I don't remember if this is set bonus or a tactical... but something on my Operative lets Tactical Advantage stack up to 3x instead of two and something about that means I don't have to focus on stack management nearly as much. This set bonus no longer requires Polarity Shift to be used while Force Speed is active to extend the duration. Sever now increases the critical strike damage of Devastating Blast and Massacre by 15% (up from 10%). All Planetary Bonus Missions have been converted into Daily and Weekly Missions for the following planets: Corrected a typo in the subtitles of Andronikos Revel's Mission "Pirate's Life". To go to this page, click the link below. Critical Kinesis critical chance bonus increased from 5% to 15%. 8 months ago. Whenever you activate Recklessness you gain Reckless Critical, making your next Maul, Assassinate or Leeching Strike critically hit. So, what’s your favorite tactical and why? The devs also invented a brand new gear slot. Yes please, New comments cannot be posted and votes cannot be cast. :D. Meteor Brawler is a setbonus though, and OP asked for Tacticals. Smoldering Saber's burning effect critical chance bonus increased from 5% to 10%. Madness Tacticals. Stormwatch makes it so Telekinetic Gust/Lightning Flash apply Stormwatch to its targets. Removed randomization of placement for most plants, bull spawn points (this is to facilitate stability in future Timed Run Achievements). Disintegration critical chance bonus increased from 5% to 15%. 6 piece - Force Armor immediately heals the target when applied. Slamming every other GCD makes for a lot of nerdgasming Juggs. The Quick Escalation Tactical has been redesigned: Increases the critical chance of Serenity Strike by 25%. I am more bothered by consulars version just making you run impaled with a spiky rock lol, Cauterized Coronary is my favorite, Sentinels 2nd hardest hitting ability now applies a dot? Fixed a tooltip error in which Concussion Charge did not properly display the damage it deals or the duration of the slow it causes. Can't remember) is so much fun. Kai Zykken now shows the bare minimum of respect for players and will properly turn around during his cinematic when found on the Fleet. Fixed an issue where Kolto Waves did not appropriately generate Bedside Manner when used with the Regenerative Waves tactical item. Resplendence no longer affects Salvation. Kaliyo Djannis now has things to say to players who are not Agents when spoken to as an active Companion. The Overcharge Power PvP buff now lasts the intended amount of time. Force Surge no longer affects Revivification. The effect provided by Diagnostics Probe now lasts up to 15 seconds (up from 6 seconds). Acidic Compounds now increases Sanguinary Shot damage by 10% (up from 5%). Accomplished Sawbones now also allows the initial heal from Kolto  Pack to refresh the duration of a 2-stack Slow-release Medpac in addition to its other effects. 1 Charges. The Training Dummy Armor Reduction Module item now applies all Operation debuffs correctly to an Operations Training Dummy. Anything that lets me be more mobile while healing I love. Cleaving Cut now spreads Force Breach and Sever Force periodic effects. The Lightning Sorc’s abilities focus around the use of Force Lightning to do damage to their enemies, but they also have some useful defensive and mechanical abilities. Madness . Swift Slash now increases the critical strike chance of Concentrated Slice and Dispatch by 15% (up from 10%). sow. Having a Tactical Advantage increases your damage and healing by 5%. Increased the base healing done by Preventative Medicine by roughly 338%. Bosses get lit up with lightning bolts from the sky every other second. Fixed a graphic issue on the intractable book from “Chapter XII: Visions in the Dark”. Press J to jump to the feed. Dominating Slashes now increases the damage of Voltaic Slash and Reaping Strike by 20% in addition to its previous effects. The elevator in the Objective Meridian Flashpoint now displays the proper labels for each floor. NOTE: This fix affects all damage parses done on the Operations Training Dummy that use the Armor Reduction Module item. Stormwatch is our go-to single target tactical. Fixed an issue with missing ceiling hooks in the Western Lodging area of the Alderaan Stronghold. Fixed an issue where players with the Medicine Discipline would not receive items from Renown Crates when choosing a different Loot Discipline. Cut Down now increases the damage of Lethal Strike , Overload Shot and Noxious Knives by 15% (up from 5%) and increases the damage of Shiv by 10% on targets affected by your poison effects. Critically hitting with Leeching Strike resets its cooldown and grants Hungering Blade, increasing the critical chance of Leeching Strike by an additional 25% for the next 6 seconds. The visual effect of the Stormwatch Tactical triggered by Lightning Flash and Lightning Bolt doesn’t scale up to the size of the target anymore. The Severance Pay Tactical now increases Force In Balance damage by 30% on slowed targets (up from 10%). Conveyance now makes Salvation activate instantly and no longer reduces its Force cost. 4 piece - Tactical Overdrive no longer resets the cooldown of Backstab, the critical chance increasing effect cannot occur more than once every 18 seconds (up from 10 seconds), and the critical chance it provides is 10% (down from 15%). The Lightning Sorcerer is a ranged burst DPS class that offers good raid utility, is quite tanky for a DPS, and is currently one of the top damage specs in the game. Fixed an issue where Kolto Waves did not appropriately generate Tactical Medicine when used with the Regenerative Waves tactical item. Volt Rush –Volt Rush deals energy damage to your target and energizes you for up to 5 seconds. In 6.1.1, Madness performs ever so slightly better on the training dummy than Lightning, though in actual combat, it will often perform slightly worse since it doesn’t synergize nearly as well with the Lightning Barrier utility. That used to be an early passive in the Medicine tree...I don't know where it is, now. Corrected an issue where the "Republic Fleet Datacron Master" Achievement lists the requirement as “Imperial Fleet Purple Mastery Datacron” instead of “Republic Fleet Purple Mastery Datacron”. 4 piece: Dealing damage with Shoulder Cannon grants Salvo, increasing Shoulder Cannon damage by 3% for 5 seconds. The Alderaan Stronghold is no longer considered an unsafe area. In addition, while Shoulder Cannon loads missiles, you vent 2 heat per second. Official News. The Severance Pay Tactical now increases Death Field damage by 30% on slowed targets (up from 10%). Running 32xx alac for 1.3 gcd, at 40% crit w grade 10 augs, gonna take me months to get full 11s. Reverberation critical hit damage bonus increased from 5% to 15%. 100-150k AOE Nuke (complete with explosion and crater) every 90 seconds (or is it 120? Poison gets the job done: Bring about a swift … 4 piece - Now indicates that Volt Rush healing is also increased by 10%, if applicable. Increased the base healing done by Kolto Shell by roughly 30%. 39 votes, 38 comments. “The Task at Hand” Mission now properly shows all conversation options in French and German. The Gathering Storm Set Bonus has been rebalanced: 6 piece - Using Force Speed now reduces the active cooldown of Mental Alacrity by 5 seconds (down from 10 seconds), and the duration of Mental Alacrity is now increased by 5 seconds (down from 10 seconds). Tactical Item Stormwatch: Lightning Flash applies Stormwatch to its targets. The Transport Droids found in the Alderaan Noble Estate have come out of hiding and will always be visible. The periodic damage effect applied by Dirty Shot with the Exploited Weakness Tactical has been reduced by 30%. Titax Strike will no longer behave as though it was interrupted if players are thrown further than the range of the initial attack. The Tactician set bonus has been rebalanced: 4 piece - Hot Streak no longer resets the cooldown of Back Blast, the critical chance increasing effect cannot occur more than once every 18 seconds (up from 10 seconds), and the critical chance it provides is 10% (down from 15%). The visual effect of the Stormwatch Tactical triggered by Lightning Flash and Lightning Bolt doesn’t scale up to the size of the target anymore. Felix Iresso will no longer do an uncanny Zenith impression when healing players. Madness . Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. You will never find a more wretched hive of scum and villainy than here. Languishing Lashes now increases the damage of Leeching Strike by 20% against enemies with less than 30% health in addition to its previous effects. I had to stop wearing pants when I did dungeons on mine. Metaphysical Mender (formerly Storm's Succor) has been redesigned. Whenever you activate Force Potency you gain Reckless Critical, making your next Shadow Strike, Spinning Strike or Serenity Strike critically hit. Fixed an issue where the Model BT-7 Thunderclap and Model Fury would not unlock in Collections. Decreased the initial portion of Rejuvenate healing by roughly 37%, but increased the heal over time portion of Rejuvenate by roughly 67%. Sorcerer / Sage Tactical. It is called “Tactical”. Added a proper icon and changed the player selling amount to 0 Credits. Force Bending  now reduces the activation time of Dark Infusion by 0.5 seconds (up from 0.25 seconds). Here is a preliminary listing of all the Tactical Items and Set Bonuses as well as a description of the new ability for Sorcerers by the Devs. Improved the accuracy of Red's Acidic Jet relative to the VFX (slightly increased forgiveness for players who might've been clipped before). Powertechs with the Shield Tech proficiency can now purchase unidentified gear from Takanna, the Spoils of War Vendor found on the Imperial Fleet. The Team Ranked matchmaker will now expand to a wider pool much quicker, resulting in faster queue times. The Aggressive Treatment set bonus is slightly redesigned: 2 piece - Has been changed from granting 2% Alacrity to 2% Mastery. Welcome to my 6.0 guide for Lightning sorc! Arrive in style, also explosions. The hologram no longer shrinks and the communicator doesn’t disappear anymore when traveling to an Alliance Alert Contact. (4) Tactical Overdrive additionally resets the cooldown of Backstab, Sever Tendon, and Toxic Scan. Decreased the initial portion of Resurgence healing by roughly 37%, but increased the heal over time portion of Resurgence by roughly 67%. Innervate healing increased by roughly 6%. Healing Trance healing increased by roughly 6%. Fixed an issue on Zakuul in “Chapter III: Outlander” that caused some map volumes to incorrectly display at some room edges. Storm's Succor has been redesigned. Deliverance healing increased by roughly 7%. When opening the Legacy bank, only the opened tab will be highlighted. Claws of Decay now increases the critical damage bonus of Thrash, Assassinate and Leeching Strike by 12% (up from 10%). Penetrating Darkness now increases the critical chance of Dark Heal  by 10% (instead of increasing bonus healing by 3%). Increased the base healing done by Proactive Medicine by roughly 338%. 6.0 Onslaught Set Bonus/Tactical İtems/Amplifier 1 yıl 2 ay önce #1331. Welcome to my 6.0 guide for Madness sorc! Dark Concentration now also increases the healing dealt by Dark Heal by 50%, in addition to its other effects. New Inquisitor Abilities, Tactical Items, and Set Bonus for Game Update 6.0 Feedback. Star Wars the Old Republic (SWTOR) Flashpoint: Lost Island Difficulty: Master Boss Fight: Doctor Lorrick Class: Sith Inquisitor Advanced Class: Lightning Class Role: DPS Tactical … BioWare were not able to get the newest PTS patch with the acquisition changes in this week, but they are targeting early next week. 6 piece - Static Barrier immediately heals the target when applied. Edit - Whoops, I'm dumb. I have found that with Elemental Convection it is very useful. You can equip one tactical item at a time, just like you can only have one earpiece equipped. Edit - Whoops, I'm dumb. Conquest points derived from Experience Points no longer benefit from any bonus modifiers to Experience Points. As of 6.1.1, Telekinetics was nerfed slightly, but it’s still a good ranged DPS spec to play in 6.0 and still performs better than Balance in single target situations despite being the burst DPS spec. Fixed an issue which allowed players to avoid the effects of bolster in Terror From Beyond Master Mode. Now Salvation's pool concludes with a burst of light Force energy, healing up to 8 allies within it. Destroyer's bleeding effect bonus damage increased from 10% to 15%. Press question mark to learn the rest of the keyboard shortcuts. Madness does perform much better in AoE situations though since their Slow Mercy AO… Swapping targets or applying Stormwatch to a target that is close to dying is a massive DPS loss and should never be done. Reflexive Battery's cooldown reduction for Concussion Charge can now trigger once every second (down from once every 1.5 seconds), and Reflexive Battery causes Concussion Charge to grant 2 charges of Supercharge when activated. The brightness of the Banners in the Odessen War Room has been reduced for players that rejoined their respective Factions during the Onslaught expansion’s story. Players can now unlock Elara Dorne and Malavai Quinn from the Companion return terminal after starting the Mission "Inflection Point". Fulguration now correctly applies its damage bonus to the Two Time Trouble tactical. Swtor Tartışma. Improved the Huntmaster's stability when triggering a wipe event. The new tactical items are obtained ss you play your game and complete missions, fight in PvP, Flashpoints, Operations or do Daily Missions. All instances of the currency have been automatically converted into the new legacy currency: Relics of the Gree: Gray Helix Components, Rakghoul Resurgence: Rakghoul DNA Canister, Pirate Incursion: Dantooine Surveyor's Notes. The periodic damage effect applied by Lethal Shot with the Exploited Weakness Tactical has been reduced by 30%. 6 piece mystic with 7th as an amp. Saber Storm now increases the critical strike damage of Clashing Blast and Blade Rush by 15% (up from 10%). Now gives Roaming Mend one extra healing charge. Clairvoyance now increases the critical chance of Benevolence by 10% (instead of increasing bonus healing by 3%). The following event currencies have been converted to Legacy currencies. 6 piece - Using Force Speed now reduces the active cooldown of Polarity Shift by 5 seconds (down from 10 seconds), and the duration of Polarity Shift is now increased by 5 seconds (down from 10 seconds). In the meantime, Eric Musco took some time to talk us through what is coming in this round of changes as quite a bit is changing. Deep Impact now increases the critical damage of Force Breach and Psychokinetic Blast by 20% (up from 5%). Only the opened tab will be highlighted, each offering different and more relevant objectives/rewards communicator doesn t. 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